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Hello!

My name is Oscar, I'm a programmer, sound designer and game developer.

 

Down below is my main portfolio, you can also look at my sound design portfolio or read more about me in the about section.


 

Dont hesitate to reach out! 

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Main Skills:

  • pngwing.com
  • c# Logo
  • UnrealLogo
  • 62e131df7fe3599fdd46ecb3
  • FMODlogo
  • GitHub
  • logo-p4-icon-rev-117x131-a324e0a

Main projects

Procedural Animation

  • pngwing.com
  • UnrealLogo

Project focused on learning procedural animation of a mechanical hexapod.

 

Features smart foot placement. Uses inverse kinematics and FABRIK, supports any number of limbs and joints

Portals

  • pngwing.com
  • UnrealLogo

Insipired by the portal series, I challenged myself to create portals. 

 

You can see through portals and they teleport both the player and objects passing through them. 

King's Haven

  • steam logo
  • c# Logo
  • 62e131df7fe3599fdd46ecb3

My current solo project. It's a mechanics and system heavy deckbuilder / kingdombuilder.

 

I've done everything in this project myself, my biggest learnings have been with scalable systems and shaders. I've also made a custom tool to script cards right from the inspector.

School Group Projects

  • pngwing.com
  • UnrealLogo

Shrroom

Shrroom is a mushroom sorting game, where you need to use your handbook to tell edible mushrooms from toxic onces.

 

In this project i made designer friendly tools for interpreting rules read from a spreadsheet. I also programmed the book that the player uses and made the music and sound design.

Queens Rush

  • pngwing.com
  • UnrealLogo

A melee-based boss rush game. This was our third group project for our education, but our first in Unreal.

 

My main contribution was boss design and programming of their attacks. I also made the music and sound design + implementation.

  • c# Logo
  • 62e131df7fe3599fdd46ecb3

Plora

Endless runner where you have to keep your submarine intact against the elements of the ocean.

My main contribution was to procedurally animate the fish and eels in the game. The eels animation and movement is all based in code. For their behaviour I programmed boids,.

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  • c# Logo
  • 62e131df7fe3599fdd46ecb3

Dead Sector

ARPG where you fight your way through hordes of enemies.

 

I mostly did tech art for this projects, creating shaders and working cloesely with artists to improve their workflow and help bring their vision to life.

Game Jams

  • pngwing.com
  • UnrealLogo

Anomalous

This game was the result of a 4 day, 3 person gamejam with the theme: Mystery. We made a horror-anomaly game as our first proper introduction to Unreal.

 

My main contribution was the seemless spawning and transition between rooms as well as the system for the anomalies.

  • pngwing.com
  • UnrealLogo

Mask The Truth

Our submission to the Global Game Jam 2026 with the theme "Mask". Play as a news editor, redacting words to comply with the governments censorship rules.

I worked on the computer terminal, text editor and scoring system.

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  • c# Logo
  • 62e131df7fe3599fdd46ecb3

Blume

This gamejam had the theme Bloom, and the restriction of only using 2 colors. We made an enless score chasing grid based puzzle game.

I worked on a lot of general systems, as well as planting / placing mechanic and an editor tool for creating plants.

Miscellaneous

  • processing

Flush Rush

Me and two friends were hired to create an interactive experience for Karlshamn Energi, we ended up making a quiz game in Processing.

 

We also created the physical controllers. The game runs on a rasberry pi inside the controllers, so only an external monitor is required.

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